Vials and Potions

VIALS
1 Empty Vial(s)
1 Vial of Viscous Fluid (from Science room)
1 Vial of Snail sludge (Fire Resistant)
2 Vial of Snail Angler bulb (Explozone) 5×5 2d8 + 2d6 burn/acidic (- AC at the discretion of the DM)
1 Vial of a Metal Cross (Volatile) (missing)
1 Vial of goo (Digestive goo from termites, heatable)
1 Vial of my own thumb.

POTIONS
8 Healing Potion(s) +10HP
5 Gush Bombs 1d4 turns. (Causes Paralysis)
5 Major Healing Potion(s) +15HP (Healing Pot + Blue Moss)
5 Poison Potion(s) 1d4 poison + 1d4 Turns
5 Confusion Elixir(s) 1d4 Turns
10 Fire Bomb potion(s) 3×3 1d8 + 1d4 Burn
2 Toxic Explosion Bomb(s) (Fire Bomb + Poison potion)
5 Acid-ophilus potions. -1d4 AC plus 1d4 if it touches skin.
1 Potions of Water Breathing/Healing (Red/Green Algae + Healing Pot, Duration: 5 mins)
0 Potion of AC Boosting ( + 6 to AC and – 3 to attack rolls for 4 rounds)
1 Confusion Bomb 5×5 2d10 …. DC 14 (Grenade Casing + Confusion)
1 Nuclear Explozone 5×5 2d10 + 2d8 + 2d6 + (1d4 -AC) (Grenade Casing + Explozone)

Fungus, 1 Healing, 1 Poison, Fire Starter to heat it. (Electric to infuse) (AC boosting)

Vials and Potions

Sailing For Adventure williamalfo Loopy27